﻿using Development.Network;

namespace Development.Tools
{
    /// <summary>
    /// 游戏服务器入口
    /// </summary>
    public class GameMain
    {
        /// <summary>
        /// 启动
        /// </summary>
        public virtual void Start()
        {

        }
        /// <summary>
        /// 服务器循环
        /// </summary>
        /// <param name="dt"></param>
        public virtual void Update(float dt)
        {
           
        }
        /// <summary>
        /// 游戏服结束
        /// </summary>
        public virtual void Stop()
        {

        }
    }
}
